So that means a lot of monster girl abilities are redundant/not-worth-using. No reason to do anything else (outside of the very few times a player would be trying to capture a monster). Just always use the attack with the strongest power. (Which is unfortunate because the player missed out seeing that mechanic play out more often.)īecause of that, combat becomes very one-dimensional. So trying to focus on arousal is just simply worse. It seems far more effective just to damage health of the enemy (thereby defeating them in probably 3-4 turns or less). It seems like the player can spend 3-4 turns to get the enemy to the point where they have to a skip a single turn, but all while doing less or no health damage that you otherwise could have. Overall I like what you're aiming for in this game, and look forward to the future of it.īut I'm not clear on whether/how increasing the arousal of enemies in battle is actually useful. Added follower love level independent small talks (code only so far).Optimized weather system as much as possible without decreasing quality.Fixed missing memory for Harpy in Memories tab.Fixed issue with event replay playing the wrong event.Fixed 3 Way Junction fast travel unlock.1 event + 1 Harpy outfit - Check the Discords spoiler section for the location.If your not a fan of Patreon, consider donating a dollar or two through itch!Ĭan't wait for you to cum play! Change logs You can even get your own in game npc or monster with unique dialogue written by you!.You Support is needed now more then ever! Support the project at and you could get rewards like Help these monsters win and you they will reward you with animated erotic encounters. Explore this top down world, battle in high quality turn based encounters where the ultimate goal is to strip your opponent. Thrust yourself into the world of Monster Girl Hunt, a world where modesty is a rarely used word and monsters roam the woods.